Tuesday, 17 April 2018

Session 176 - Let the Race Begin!

Boat racing! Despite the various wifi woes, it went remarkably well!
Turns out I got the rules a bit wrong and your boats shouldn't have been quiiite so impossibly fast, put it down to beginner's luck. 
Slightly reworked boat rules below


And betting on the races is now fully available! Behold the following crAaAaAzy teams!


Some awesome art attacks this week too:


- Charles finishes off his two-part full colour proposal peace, due to time constraints it looks like he died here rather than being saved!
 

- Ollie shows us the TRUE CONSEQUENCES of dragonboat racing. Brutal.


- Plus Ollie gives us this awesome now-canonical rendition of flower demons!


Alright that's all cool as fuck. On with the show -



Session 176 - Let the Race Begin!

Campaign Date:
Tuesday, 5 March, 1601
Moon Phase: Waning Gibbous
Zodiac: Aquarius

New Characters:
- Meric, a Cleric who worships Polaris the North Star due to his sailor upbringing. Unique Nonanist talisman grants bonus to AC in starlight.
- Raivo, an elderly but tough Barbarian from a far-off land who arrived here in a barrel.

New Backstory:
- Synthia's first memories, or at least the first memories that are truly her own, were being tumbled along the bottom of the black river Lethe. When she finally managed to drag herself onto land, her barely-human bubbling body of flesh and mud was spotted by a bunch of horrified people. They tried to kick her to death, but they were stopped by a kindly young woman who took pity on her. Nursed back to health, Synthia later ate her saviour and everyone in her village. (Enemies leave you to last when you go down)

Enemies Defeated:
- Many rival dragon boats, left in the dust. (100 exp)
Total: 100 exp

Treasure and Equipment:
- 60 gold pieces! (3000 exp)
- Sir Robyn made BANK betting on the race. Good job!
Total: 3000 exp

Exploration:
- First party to experience the Dragonboat Festival! (100 exp)
Total: 100 exp

Events:
- POWERLAD and Galaxy Johnson wake up to discover a carnival atmosphere in Moondin. Today marks the beginning of the 35th annual dragon boat racing season! (50 exp)
- Along with others in the party who somehow escaped Moldus Vane's druggy dungeon off-screen, Carrie Meleste is back! She managed to miss the entire apocalypse so far which is really saying something. New faces Meric and Raivo turn up in the festivities. So far so good. (50 exp)
- Looking around, it does seem like there's a fair amount of confusion about this boat race. At least a few people clearly have the "1st" on their Annual Boat Race banners crossed out and replaced with "35th". People are loudly proclaiming that it's going to be better than the one they definitely had last year. (50 exp)



- Galaxy Johnson takes the opportunity to chat to his new spidery fiancee. It seems that Arach-Nacha has merged with Andromeda somehow? He's told not to question too deeply, but he can talk to Andromeda directly somehow if he wants... (50 exp)
- Arach-Nacha also drops the bomb of a potential answer to a massive campaign mystery. Fans of the POWERLAD erotic novels theorise that the author may be Galaxy Johnson himself!! (50 exp)
- He realises that nobody's actually asked Arach-Nacha about using her poison to kill Shub-NIggurath yet, and asks her to fly up into the air with him. He asks her if she'd consider helping them by biting the tentacles, and she agrees! (50 exp)



- Meanwhile, POWERLAD baptises Synthia into the cult of Ninhursag by drawing the Earth rune on her forehead. A new dragon cultist is born! (50 exp)
--- Off to the Races
- Now that the party's all together, they decide to check out what's going on with this boat race. The starting line is near RISEN HQ on the other side of town, so they head there. (50 exp)



- There are great crowds and a grand pavilion set up on crystal stilts over the magma moat. In the pavillion there are a bunch of masked demons, an androgynous shadowy figure, and Sylvia Flora the Plant Priestess looking rather out of place (50 exp)
- The party ignore all that for now, they've got a race to win!! (50 exp)
- They head over to the sign up desk near the pavilion and set up some racing teams! Most join Team POWERVESSEL which relies on POWERLAD's enhanced strength as its powerhouse, while Carrie practically goes it alone with her submissive minions in Team Sub-Mariner backed up by Ratimir and his rat horde. (50 exp)



- Sir Robyn swiftly puts all his money on Team POWERVESSEL's victory. Fingers crossed! (50 exp)
- They also see a bunch of other teams. There's a group from the Red Light Protectorate, a team from the Gogamogic drakencult who are in disarray because their leader Magnus Grossman has gone missing, and even a bunch of Goblins under their Hobgoblin mother. (50 exp)
- They get in their boats and wait for the starting bell! A two-headed demon descends on a long stone shelf from the pavilion and makes sure everyone knows the rules. "Uh yeeeaaaa we sure do" says all. (50 exp)
- Also very important - no magic! But other than that all bets are off. Rune magic is, of course, allowed. This is the dragon Ninhursag's lake after all. (50 exp)

- The two-headed demon puts out its four arms and, one by one, touches each racer's head. Anyone with spells in their head finds themselves vomiting them up in rainbow streams! Coalminer Dan is back and very confused as usual. (50 exp)
- A fat man in a blue mask and a massive mouth booms out the prize conditions from the pavilion. 10 gold each for the team that wins! A wish each if you win 7 days in a row! The losing team will be sacrificed! (50 exp)
- "Sacrifice?!" say the party, but they're in it now! (50 exp)
--- The Race Begins
- And they're off! Vuvuzelas create a deafening roar, and somehow there are always airhorns! It's straight into a terrible lava boil on this leg, but Team POWERVESSEL storms ahead with the Sub-Mariners a close second! (50 exp)


- Sir Robyn realises his raccoon familiars were not mind-wiped of magic. Score! He uses one of them to subtly slow down the other boats. (50 exp)
- The other vessels are swiftly left in the dust through a combination of strong rowing and a rules mixup. Nevertheless, onwards! (50 exp)
- The next leg is much more placid. Druggies from near the Biohazard Zone hold placards saying "send drugs!", Sir Robyn throws Blood Honey 4 U business cards. (50 exp)
- The next leg goes past the old arena and all of POWERLAD's fans! Ratimir finds the conditions too difficult and they fall behind. (50 exp)
- Powering through an angry sea of boiling magma, angry Denialists demonstrating, they come into the final stretch! (50 exp)
- Militia are keeping the cheering crowds back as Team POWERVESSEL come in for the win! Team Sub-Mariner comes in second, the rest of the boats limping in minutes later. (50 exp)
--- Victory!
- The winning team is brought up to the pavilion! Congratulations and back-patting all round, and of course the purse of sweet sweet gold coins each. (50 exp)
- Saddest of all is a group of dragon cultists who get in last. Such tragedy. It is time for the sacrifice. The losing team of drakencult is led up into the pavilion, and Team POWERVESSEL is raised up to the VIP room which overlooks the proceedings. (50 exp)
- The sacrifice is brutal and efficient. They are pushed to their knees, then their throats are slashed and their Last Breath collected in glass vials, before being neatly skinned and butchered into piles of skin, meat, and bone. (50 exp)



- The winners are in turns horrified and fascinated. It is over quickly. (50 exp)
- After the place is cleaned up, the winners return to the party. There's lots of exotic alcohol and canapes. POWERLAD goes to chat to Sylvia - she doesn't seem herself, and her eyes signal "help me" even as she tells him she's fine. (50 exp)
- Sir Robyn goes to the two-headed demon. He's got a mask of gold and a mask that shimmers like mother of pearl, and his names are Japhet and Hirsch. Japhet does most of the talking. (50 exp)

- They chat about bookkeeping and Sir Robyn tries to get out the details of this 7 win Wish. "I think you'll find that all Wishes are in the service of some sin or other". Clear as mud. (50 exp)
- Synthia follows one of the demons when it leaves the pavilion, eventually reaching a tower that's clearly been set aside for its use. (50 exp)
- POWERLAD asks the locals about the demons and this totally annual boat race. Everyone is cagey, apparently the demons aren't allowed to meddle with anything outside the boat race but they are allowed to "deal with" anyone who says anything negative about the race. (50 exp)



- If it can be proven in a court of law that the demons have been meddling with the city outside of the boat race, they can be expelled. Also, who made this deal anyway? (50 exp)
- He hears the name Christina Breaker from a drunk villager. She's the leader of the Fracted Drakencult, and apparently was very vocally against this sudden demon boat race incursion. She can't leave the central island in case the demons kill her for speaking out against the race. (50 exp)
- Sir Robyn slams a bunch of investment money into Blood Honey 4 U then goes to check on his spider babies. They're growing up fast and can barely fit in their little house thing. Some of them have eaten each other. One's staying in his room chatting to his friends "on the web". (50 exp)
Also they're going through their rebellious teen phase. Their mum ran away and is getting remarried, their dad doesn't care they're his, their adoptive father is some magic loser who hangs out with raccoons who he insists on calling co-parents. What's an electric poison spider boy to do? (50 exp)
- With the session winding down, rumours are heard for the first time in a long time. News from the wider world is received with some trepidation. What does the future hold? (50 exp)
Total: 3300 exp

Misc:
- Absolutely Disgusting bonus (50 exp)
- Antagonist Appeaser bonus (50 exp)
- Balls to the Wall bonus (50 exp)
- Diplomancy bonus (50 exp)
- Fame bonus (50 exp)
- Gambling Problem bonus (50 exp)
- Henchman Abuse bonus (50 exp)
- Ludicrous Gore bonus (50 exp)
- Pundemonium bonus (50 exp)
- Split the Party bonus (50 exp)
- Pacifism bonus (500 exp) 
Total: 1000 exp

Party Roles and Individual Exp:
- Remembrancer (Charles / Galaxy Johnson - 100 exp)
- Caller (Kitty / POWERLAD - 100 exp)
- Mapper (Carter / Meric - 100 exp)
- Treasurer (Charles / Galaxy Johnson - 100 exp)
- Quartermaster (Ollie / Synthia - 100 exp)
- Guard (Kitty / POWERLAD - 100 exp)
- Art Attack bonus (Charles, Ollie - 100 exp ea.)- Attacco d'Arte bonus (Charles, Ollie - 100 exp)
- Artapalooza bonus (Charles, Ollie - 100 exp)
- Chippo Man bonus (Andy, Timothy*2 - 100 exp ea.)
- Hummous Hero bonus (Andy - 100 exp)
- JÜGBRINGYR bonus (Charles, Andy - 500 exp ea,)

Active Businesses:
- Honey Healing. Safe. 1106sp. (Bertha)
- Knickers Gloves Bodices. Risky. 1030sp. (Ratimir)
- Blood Honey 4 U. Safe. 10515sp. (Sir Robyn) 

Rumours:
- The minions of the Gravity Dragon are diametrically opposed to those who follow Ninhursag! Ninhursag is life, Ereshkigal is death!
- Fortress-City Fate is walking! It'll come to us and save us!
- The Fated Queen has been deposed from her throne! Fate is leaderless.
- The corpse-fog raises the dead. It flows from the Barrowmaze, imbuing old bones with hideous life!
- The music of the spheres can heal old wounds. Prostrate yourself before an angel and it shall grant ye mercy.

Death Toll and Injuries:
- None!

Exp Totals:
- Kitty / POWERLAD!, Level 7 Muscle Wizard: 88524 (Level up at 144000)-- Devotee of Ninhursag, Bond 8 (-40% exp)
- Charles / Galaxy Johnson, Level 5 Elf (Alpdrucke): 42147 (Level up at 48000)
--- Old Man Henderson, Level 0 Octogenarian- Timothy / Sir Robyn, Level 5 Magic-User: 29306 (Level up at 36000)- Andy / Carrie Meleste, Level 5 Termaxian Cleric: 27195 (Level up at 28000)
--- 4 Henchmen Undeserving of Names, Level 0 Bootlickers
- James / Ratimir, Level 5 Ratman: 23024 (Level up at 24000)    
- Ollie / Synthia, Level 5 Inheritor: 19890 (Level up at 36000)-- Devotee of Ninhursag, Bond 2 (-10% exp) 
- Carter / Meric, Level 1 Nonanist Cleric: 1038 (Level up at 1750)
- Elias / Raivo, Level 1 Barbarian: 938 (Level up at 2000)


Absent or Retired:
- Tom / Clarence Eclair, Level 3 Specialist: 3040 (Level up at 6000)
- Tom / Aces Fontaine, Level 1 Specialist: 869 (Level up at 1500)
- Kitty / Bertha, Level 4 Necromancer: 9931 (Level up at 18000)
- Imran / Friar, Level 1 Magic User: 1040 (Level up at 2250)
- Yuri / Bjorn Gunnerson, Level 2 Barbarian: 2278 (Level up at 4000)
- Sunni / Larry's Legends, Level 1 Extras: 758 (Level up at 1500)
- Fraser / Tippin, Level 1 Ratman: 1458 (Level up at 1500)
- Charles / Zena, Level 6 Fighter: 41566 (Level up at 64000)
- Tom / Meteor Power Shower, Level 2 Barbarian: 3061 (Level up at 4000)
- Nix's Retainer
--- Huz, Level 0 Hireling
- Tom / Spicy Mac, Level 2 Halfling: 3457 (Level up at 4000)
- Eleanor / Mugg, Level 2 Fighter: 2357 (Level up at 4000)
- Kyle / Gimlass the Brave, Level 2 Dwarf: 2257 (Level up at 4400)
- Amar / Amar's Cleric, Level 1 Cleric: 1413 (Level up at 1750)
- Henry / Henry's Next Character: +2084 exp
- Ollie / Tremendo Picante, Level 2 Ratman: 2654 (Level up at 3000)
- James / Raaf van Held, Level 4 Fighter: 14838 (Level up at 16000)
- Eglė / Bob, Level 1 Dwarf: 434 (Level up at 2200)
- Will / Cecil Fulbright, Level 5 Cleric (Termaxian): 15063 (Level up at 28000)
- James / William Fox-Shitt, Level 3 Cleric (Zeanist): 4571 (Level up at 7000)

Wednesday, 11 April 2018

Session 175 - Baby Just Say Yes

Despite (or due to?) having only two players, the ascent from the halls of Moldus Vane goes well! The druggies are just chilling down there, supplied with drugs by the charitable demon Julgoor, and Moldus Vane seems to have some sort of special deal with the tentacles to let him live down there.
And excitingly, character drama ensues when our lovestruck heroes return to the library...

POWERLAD renews his vows.
Galaxy Johnson feels the wrath of a woman scorned.



​- Charles depicts the D R A M A (line art version of page 2 incoming next week)




- Ollie gives deep insight into Mattgate
hewasanextraithoughtkillingextraswaspartofthefunimsorryyy


Session 175 - Baby Just Say Yes

Campaign Date:
Tuesday, 2 March, 1601
Moon Phase: Waning Gibbous
Zodiac: Aquarius

Enemies Defeated:
- Arach-Nacha again, in a sense (250 exp) 
Total: 250 exp

Treasure and Equipment:
- 6 wraps of Notcoke (300 exp)
Total: 300 exp

Exploration:
- 2 random encounters (100 exp)
Total: 100 exp

Events:
- Isen Heisenberg looks at the broken wall of his room in shock and awe. POWERLAD is framed in the breach, the removed rock hovering in front of the rune glowing in his hand. (50 exp)
- Entering Isen's room through the actual door, Galaxy Johnson witnesses the same sight! Also, somehow, the rest of the party has left to do something else somewhere. (50 exp)
- Looking between the destroyed wall on one side and the creepy grey alien man on the other, Isen is confused as hell but very happy to talk! (50 exp)
- He says he has completed the ritual to attain his final apotheosis in the dragon cult, becoming immune to all poisons and diseases and capable of converting his body into a deadly poisonous gas. (50 exp)
- His plan - finish the development of his tentacle-destroying omnipoison, consume it, then descend to as deep a point on Shub-Niggurath as he can before deploying said omnipoison. There are ways down deep accessible from this complex. (50 exp)
- "Simple!" he says, before snorting a line of white powder. Galaxy Johnson and POWERLAD look at each other with no small amount of worry for his mental state. (50 exp)
- Looking around, his chemistry lab is basically made up of inventively combined drug paraphernalia. Bongs as flasks, crack pipe test tubes, that sort of thing. (50 exp)
- They ask him if he needs anything to complete his experiments, and he tells them that back at his lab on the service there are several vials of distilled poison he'd like. Also, a more pure supply of that poison POWERLAD gave him before would be amazing. Also some more coke would be juuuuuust fantastic. (50 exp)
- He'd go up to get the stuff himself, but he is so so ashamed. He had imagined himself emerging as a hero as the tentacles were destroyed by poison. He was meant to save the world, not destroy it! If only he'd done more tests! The shame is overwhelming. (50 exp)
- He offers to let them stay the night in this room, and the pair gratefully accept. (50 exp)
- POWERLAD puts the wall back, but not without attempting a new neat trick - creating stuff! He pulls a great hammer from the very stone, brushing off the rock to reveal the shape that was in there all along! (50 exp)



- They sleep on piles of rags on the floor, Isen Heisenberg working through the night. (50 exp)
--- The Next Day
- In the morning, POWERLAD does the rune trick again, the Devotion of Ninhursag allowing him to create some extra weapons for Galaxy Johnson. While these stone weapons are fragile, they are effective! (50 exp)
- They thank the dozing Heisenberg and go to find Moldus Vane, the leader of this place. He gives them directions and a rolled up parchment with his seal on it to prove their story. (50 exp)


- Crossing a massive cavern with a squirming ceiling, they approach a couple of spear-wielding guards asleep on the job. (50 exp)
- They convince one that he's forgotten to ring the morning gong! Alarmed, that guy runs off to do that! The other, seeing Heisenberg's seal, escorts them in to announce them to Moldus Vane. (50 exp)
- Through an entry chamber and a tapestry room, they are shown to some double doors which are thrown open! A large pillared room that looks to have been scooped out of the stone by writhing tentacles! (50 exp)
- And at the other end of the room on a stone throne held by a mass of thick tentacles, finally, after all these years - Moldus Vane himself! (50 exp)
- He's real old, unsurprisingly, and smoking a long golden pipe. The distinctive grassy scent of otherpot floats through the air. (50 exp)
It's hard to explain just how wonderful and peaceful and loving it was to be in the Mould. Together with his followers, they were one with the Gods and one with each other. It was wonderful. Then, one day, the Mould disappeared and they were all thrust into this horrible apocalypse. They lost so much more than they can say (50 exp)
- To fill that void, drugs! 
He's the leader of all these committed Zeanists, a holy hard-partying apocalypse cult inspired by the teachings of the prophet Zea. Charles looks pleased and disturbed, it was his character that started this. (50 exp)
- Moldus Vane motions them forwards. Drugged up guards hiding behind the pillars withdraw to his throne and stand down. (50 exp)
- How does he control the tentacles? He says he's got a good relationship with the tentacle cultists. He occasionally sends them people and supplies, in exchange the tentacles don't attack his charges. This area has connections to the veins of the earth deep below, so it's helpful to the tentacultists to have a neutral ground close to the surface. (50 exp)
- POWERLAD tells him about Blood Honey. It's a lovely drug, surely of interest? He passes over his gold pipe, allowing some blood honey to be dripped into the bowl. He's totally sold! The combo of otherpot and blood honey sends him to a higher state. (50 exp)



- He murmurs something about the dealer needing to get a supply of this stuff, and POWERLAD spots a business opportunity! Where can they find this guy? (50 exp)
- Moldus languidly waves them in the right direction and the pair head back towards the private dormitories. They knock on a door... and a masked man opens it! (50 exp)
- Incense wafts out into the hallway, framing a lithe man with coppery skin, lavish robes, and a golden mask. Jewels glimmer in his eyes, and as he speaks the mask shifts between expressions. Now welcoming, now serious, now pleased. (50 exp)
- His name is Julgoor and, naturally, he is a demon. He welcomes the two into his hazy room of cushions and cloth-hung walls. Shelves of exotic substances, hanging bronze braziers curling with sweet-smelling smoke, a large soft bed of overstuffed pillows upon which vague figures laze and mutter in quiet voices. (50 exp)
- Blood Honey, you say? Why! A supply of such a sought-after and exotic substance would be wonderful! A deal is struck to assist Julgoor and gain a guaranteed buyer for the product! (50 exp)
- He graciously allows POWERLAD to try some of his supply. The first taste is free after all... He's also willing to give out drugs for free in exchange for future favours. POWERLAD takes him up on that, asking for 6 doses of Notcoke. (50 exp)
- Julgoor artfully apportions the powder into six identical wraps and brushes POWERLAD's face as he hands over the goods. A faint six-pointed mark blossoms where he touches. There are no other consequences though... (50 exp)
- They head to Isen Heisenberg's room and POWERLAD gives him three of the doses. Isen is very grateful! He offers to give POWERLAD a sermon on Ninhursag's poisonous graces, and POWERLAD gratefully agrees. (50 exp)
- Ninhursag smiles upon POWERLAD, who gains the power of the Claws of Ninhursag! The ability to surge the green dragon's latent power once a day, doubling in size and gaining a powerful unarmed attack! (50 exp)
- They head off for the surface, crossing the bridge over the toad monster uneventfully. Beneath the surface, the monster chokes fitfully as it fights over the poison. (50 exp)
- Guards with spears pointing inwards guard the exit. Luckily Heisenberg's letter is accepted, and they continue. (50 exp)
- The pool with the dead eel swarms with white grubs that plop from the writhing ceiling, but POWERLAD uses his dragon-rune powers to create stepping stones from the very walls! (50 exp)



- Travelling upwards and outwards, the friendly guards waiting in the false mine escort the pair back out of the tentacle-ridden Biohazard zone and towards the library. (50 exp)
- On the way, they hear a shout from a star-struck jeweler. He yells that he'll give a special discount to POWERLAD and his companions! Galaxy Johnson is stoked and buys a torc to use as a ring when he proposes to the spider queen. POWERLAD buys a tasteful silver skull necklace as a gift for Bertha. (50 exp)
--- The Library
- Speaking of Bertha, she's angry! She's standing on the steps of the library, flanked by the winged shape of none other than Andromeda! She smirks down at POWERLAD as Bertha yells. (50 exp)
- POWERLAD tries to explain over Bertha's shouts to leave her alone and give her some space. POWERLAD's spider pregnancy was one thing, but a gay orgy in a four dimensional art gallery?! Why didn't he tell her!?(50 exp)
- She flings the latest saucy novella at POWERLAD and slams the door. POWERLAD and the Four Dimensional Orgy lands at his feet. POWERLAD is still buzzing off the coke though and impulsively runs towards the door, goes BIG, and smashes it open! (50 exp)
- "I TOLD YOU TO GIVE ME SPACE!" yells Bertha as she runs deeper into the library. Andromeda follows her, alternately shout expletives at POWERLAD and comforting her friend. Apparently they're mates now? (50 exp)
- They're heading for where the spider queen is hidden! "My queeeeen!" whispers Galaxy Johnson and pursues with POWERLAD. Old Man Henderson finally catches up from wherever he's been and pursues too! (50 exp)
- The pursuit ends at a door that's been hastily left ajar. Sounds of Andromeda comforting Bertha can be heard from inside. (50 exp)
- Galaxy Johnson activates his squicky spider powers, crawls into a shadow, and sneakily crawls out of a shadow above a bookcase inside the room. He can see both women and also the big sack containing Arach-Nacha his queeeen! (50 exp)
- POWERLAD turns on heartbeat vision and sees... only Bertha and Galaxy Johnson?! Peeking through the keyhole, Andromeda has no heartbeat to speak of. What the hell. (50 exp)
- Galaxy Johnson crawls down from his perch, making little attempt at sneakiness, and opens up the sack! Inside is... books?! (50 exp)
- The fuck is going on. Where is his queeeeen?! Andromeda hears him, spins, and angrily rushes at Galaxy! Bertha staggers backwards... (50 exp)
- ... and backs into POWERLAD! He burst through the door at the first sound of trouble, and he catches Bertha before she can fall over. She tears herself away and backs into the aisle between two bookcases, her face full of conflicting emotion. (50 exp)
- Galaxy Johnson is horrified to see Andromeda's fingers extend into pale black-veined talons. She swipes at his face, but Galaxy stumbles over the sack of books and narrowly avoids the claws. (50 exp)
- Old Man Henderson charges through the door, past the sobbing Bertha and conflicted POWERLAD, and sweeps Andromeda's legs from under her! (50 exp)
- Andromeda spins, landing on her back with her head staring up at Galaxy Johnson. "You just had to go and FUCK IT UP!" she shouts... and transforms. (50 exp)
- A black mask emerges from under her chin and slides down over her face, enormous black chitinous legs burst from her chest, her lower body swells and grows, the mask grows eight eyes and cherry-red lips, her hands are encased in glossy black, and the monstrous form of Arach-Nacha emerges gruesomely before Galaxy Johnson's very eyes! (50 exp)
- "It was going so well too," she says with some regret as she bites at Galaxy Johnson. He nearly avoids the blow, but one of the fangs embeds itself in his shoulder, pumping black poison into his veins. (50 exp)
- Unheeding, POWERLAD is trying his hardest to explain the events of the art gallery orgy to Bertha. It was magic gone awry! I've always been truthful with you otherwise, you know that this sort of thing happens in my line of work. You have to believe me Bertha! (50 exp)
- "I have secrets too POWERLAD!" she says, nearly confessing her secret past to her husband, but is cut off when POWERLAD desperately falls to one knee... (50 exp)
- Galaxy Johnson is dying. He reaches into his pocket and withdraws the torc he bought from the jewellery shop. He speaks his last words... (50 exp)
- "Will you marry me... my queen?" (50 exp)
- The spider queen is suddenly overcome with regret and horror at what she's done! "Yesss of courssse Galaxxy! You will bear my many childrennn! Pleassse, hold on for meee!" (50 exp)
- She kisses him as his life begins to slip away, her long tongue emerging from between her lips and snaking down his throat... (50 exp)
- Simultaneously, POWERLAD is on one knee in front of Bertha. "I was too drunk to remember asking you to marry me the first time", he says, pulling the necklace from his pocket, "I wish this was a ring but... Bertha, will you marry me?" (50 exp)
- I can't fucking handle these delicious character stakes. (50 exp)
- Bertha tears up, "yes yes of course yes!" (50 exp)
- Galaxy Johnson's eyes open. He's got those eight beautiful unblinking eyes staring into his, and her gorgeously long tongue squirming around in his belly. The poison immunity! He's alive! (50 exp)
- He barely gags as her tongue slides back up and out of his throat. The lump of eggs in his belly gives him comfort and warmth. Her smooth black hands hold him gently. It's a fucked up relationship, but it's his. (50 exp)
- Old Man Henderson is caught between joy and horror, quietly hides his bloodstained halberd behind his back, and slips out of the door in the hopes that everyone will forget he just stabbed Galaxy Johnson's new fiancee. Congratulations to the happy couples! 🎉🎉🎉🎉 (50 exp)
Total: 3300 exp

Misc:
- Absolutely Disgusting bonus (50 exp)
- Antagonist Appeaser bonus (50 exp)
- Classic Charles bonus (50 exp)
- Diplomancy bonus (50 exp)
- Fame bonus (50 exp)
- Freudian bonus (50 exp)
- Noblebright bonus (50 exp)
- Poison is OP bonus (50 exp)
- Pundemonium bonus (50 exp)
- Shunga bonus (50 exp)
- Soap Opera bonus (50 exp)
- Pacifism bonus (500 exp) 
Total: 1050 exp

Party Roles and Individual Exp:
- Remembrancer (Charles / Galaxy Johnson - 100 exp)
- Caller (Kitty / POWERLAD - 100 exp)
- Treasurer (Charles / Galaxy Johnson - 100 exp)
- Guard ( Kitty / POWERLAD - 100 exp)
- Art Attack bonus (Charles, Ollie - 100 exp ea.)- Attacco d'Arte bonus (Charles - 100 exp)
- Artapalooza bonus (Charles - 100 exp)
- Chippo Man bonus (Kitty*2 - 100 exp ea.)
- JÜGBRINGYR bonus (Charles - 500 exp)

Active Businesses:
- Honey Healing. Safe. 1106sp. (Bertha)
- Knickers Gloves Bodices. Risky. 1030sp. (Ratimir)
- Blood Honey 4 U. Safe. 515sp. (Sir Robyn) 

Rumours:
-

Death Toll and Injuries:
- None!

Exp Totals:
- Kitty / POWERLAD!, Level 7 Muscle Wizard: 87761 (Level up at 144000)-- Devotee of Ninhursag, Bond 8 (-40% exp)
- Charles / Galaxy Johnson, Level 5 Elf (Alpdrucke): 40209 (Level up at 48000)
--- Old Man Henderson, Level 0 Octogenarian


Absent or Retired:
- Tom / Clarence Eclair, Level 3 Specialist: 3040 (Level up at 6000)
- Tom / Aces Fontaine, Level 1 Specialist: 869 (Level up at 1500)
- Kitty / Bertha, Level 4 Necromancer: 9931 (Level up at 18000)
- Imran / Friar, Level 1 Magic User: 1040 (Level up at 2250)
- Andy / Carrie Meleste, Level 5 Cleric: 25557 (Level up at 28000)
- Yuri / Bjorn Gunnerson, Level 2 Barbarian: 2278 (Level up at 4000)
- Sunni / Larry's Legends, Level 1 Extras: 758 (Level up at 1500)
- Fraser / Tippin, Level 1 Ratman: 1458 (Level up at 1500)
- Charles / Zena, Level 6 Fighter: 41566 (Level up at 64000)
- Tom / Meteor Power Shower, Level 2 Barbarian: 3061 (Level up at 4000)
- Nix's Retainer
--- Huz, Level 0 Hireling
- Tom / Spicy Mac, Level 2 Halfling: 3457 (Level up at 4000)
- Eleanor / Mugg, Level 2 Fighter: 2357 (Level up at 4000)
- Kyle / Gimlass the Brave, Level 2 Dwarf: 2257 (Level up at 4400)
- Amar / Amar's Cleric, Level 1 Cleric: 1413 (Level up at 1750)
- Henry / Henry's Next Character: +2084 exp
- Ollie / Tremendo Picante, Level 2 Ratman: 2654 (Level up at 3000)
- James / Raaf van Held, Level 4 Fighter: 14838 (Level up at 16000)
- Eglė / Bob, Level 1 Dwarf: 434 (Level up at 2200)
- Will / Cecil Fulbright, Level 5 Cleric (Termaxian): 15063 (Level up at 28000)
- James / William Fox-Shitt, Level 3 Cleric (Zeanist): 4571 (Level up at 7000)

Wednesday, 4 April 2018

Session 174 - Dungeons and Druggies

Descent into the underground drug den!
Lots of things happened, and after the Easter weekend I'm surprised I managed to finish this recap at all!

POWERLAD rips an eel in two.
Hacker's Halberdiers briefly have an extra named character.
Galaxy Johnson follows drug addicts into a dark alley.
Marjorie sells many hats.
Sir Robyn deals with a noise complaint.
Synthia poisons a frog.

- Timothy draws a memorial to Matt the Extra

- Ollie models Synthia!


Now some can conquer foes or sin, But 'gainst God's will, one cannot win. Bechanced our lads, when delving more, Upon a wood - oh, wait, stone door. Now'n D&D, "do what you will" Then leave it to your rolling-skill, But here the DM had been astride For too many a merry aside, And the bagpiper's piping folly Had ceased to make our DM jolly. "Fuck it," said the door's occupant, Throwing a stone - not an unoft cant In this tale of dice, but without even a pass At rolling 'gainst the unit's armour class. "Yeah Matthew's dead." By sheer will of God, Poor Matthew dropped dead like men in C.O.D. Understandably, the Hackers jumped 'cross about 5 feet, But 'gain, with ne'er a roll, and unreal speed The doorman closed the door (oh now of stone) And this should have ended this certain tome, "But nay," thought Fred. "I should get a chance To wreak my rightful, just vengeance Upon this superhuman murder-advocate Who just killed my good friend Matt." But the others were already in the other room And the DM had decided That or Doom. So whilst the extras (having the strength of five by two, On menial tasks - it's in the rules) And the man having just opened the door Gainst the bagpipes mentioned abefore Did not even give his door admission To them now, nor his friend from some other mission; That for was simply not allowed To open ever, certainly not now. This is choice in a campaign choice lacks, And I won't even get onto Rake Hacker's child Jack, Though her death was argued down to fate, Really, the DM didn't want to wait - Or Hacker himself, whose hand is said to have stuck Somehow, loctite, against the butt Of a beautiful horse of water Without even a roll to ask fer. Rather than following the story's mistive, Our lads had given "God" some mischief, And now when going across the bridge ahead Which others had crossed with minimal dread Suddenly in the water came alive A four-tongued toad of CR 5, And cos God did not have a shit to give, We didn't roll initiative, And - four fails notwithstandin' (Failing utterly to land a blow in), Somehow, now grappled were the halberdiers Deep in water up to their ears. But Young Fred's a goodly sort, And with him a zweihander brought, Upon the head of this overgrown tadpole Finally getting a chance to roll, And got the fucker locked around the head For Synthia, a newfound friend, to kill it dead. Perhaps the DM had decided karma Appeased enough to restore their armour, Or settled for a hasty sating, To prevent this now mini-Satan And his bagpiper, with a kilt on Reenacting the works of John Milton. Natheless they're freed. And now Frederegar, Who'd fought against foes near and far, The frogs' and maggots' not-quite aperitif, Left these folk to their pre-ordained narrative, And as a monk might re-illuminate A page that he doth ruminate Has faulty gilding (or indeed a bard might happen To change tune at the next-on tavern), So we leave this precise real'ty For one of more appealing fealty Where, instead of tentacles and mould, Which, let's face it, got quickly old, To El Dorado, by way of Rote, Would sail young Fred upon a boat, And see the frost-bitten metal North And eve to Grimheim sally forth There to slay the Vampire's thralls Beyond Loegria's prison walls. Oh and also that Pirate Witch. These all promised adventures which, Being left upon the rumour table, Should be achieved within the fable. That will be the final frain Of Frederegar in this certain campaign. So once you forgive my (rage quit) drama Please join me in slaught'ring mutant lllama And rediscover discov'ry's thrill In the warp stone forests of south Brazil. 
- The continued adventures of the not-at-all-irritated Halberdiers



Session 174 - Dungeons and Druggies

Campaign Date:
Saturday, 28 February, 1601
Moon Phase: Waxing Gibbous
Zodiac: Aquarius

New Characters:
- Marjorie, a Halfling Milliner who has been chasing rumours of a hat-loving lawyer and a crowd of well-accoutred gentlemen.

Enemies Defeated:
- A massive eel (75 exp)
- A many-headed toad hydra (250 exp)
- Several druggies (40 exp)
Total: 365 exp

Treasure and Equipment:
- Nothing??
Total: 0 exp

Exploration:
- Explored further Biohazard Zone (100 exp)
- First party to enter the Pearl Mine (200 exp)
- Explored 5 dungeon areas (100 exp)
Total: 400 exp

Events:
- In a town overtaken by dragon cultists and tentacles, down a hole, in a fake mine, the party wake up surrounded by guards. (50 exp)
- Waking up surrounded by armed guards is fine when they're on your side! Above, the gibbering of strange cultists floats down. (50 exp)
- Hacker's Halberdiers return with armfuls of nicely cooked surprisingly sausage-tasting grubs, previously cooked by flaming web. Also, Synthia arrives! (50 exp)
- The party heads downwards into the unknown depths, descending down the strange stairs found earlier. There is a clear point where the fake mine transitions into angular-walled tunnel. (50 exp)
- An underground river is reached, pouring from a four-eyed frog head. Fish occasionally slip through its batrachian lips. (50 exp)


- Indistinct voices can be heard over the rushing water, occasionally shouting with glee. Someone's down here at least. (50 exp)
- POWERLAD shutters his lantern to be sneakier. The thin beam picks out a weird guy shivering and shaking and being weird. He gibbers, clearly some sort of junkie. (50 exp)
- Beyond him is an underground lake. People on one-man floating rafts hold Make-Light glyphs to attract fish and catch them. (50 exp)
- Synthia uses her spyglass to look across the lake - there's a blocky dam with bars to let the water through. The water flows deeper in. (50 exp)
- The weird junkie guy doesn't have a floating mat to float on and asks for a mat. Matthew, a heretofore unnamed Extra, steps forward! (50 exp)
- Sir Robyn trades a magically created fish to the junkie in exchange for information, some of it self-contradictory. (50 exp)
- Suddenly there is a yell of fear, on one side of the lake floating on a mat over a sunken roof a guy is shrieking that he felt an eel touch his leg! (50 exp)
- POWERLAD doesn't hesitate! He dives into the water, hulking out as he does so, and grabs the massive eel! (50 exp)
- The rest of the group hear a sound and turn to see a Halfling approach the group. Apparently she is a milliner. Hacker's Halberdiers and Sir Robyn are suddenly very interested! (50 exp)
- In the background, unheeded, electricity crackles from POWERLAD's titanic struggle with the great slippery eel. (50 exp)


- Marjorie the Halfling Milliner has followed the tales of particularly extravagant hat-loving spendthrifts into this dark dungeon. She stoked to have found them! (50 exp)
- Perhaps some warm, reversible hats might be in order for the Halberdiers? Good for keeping your ears warm when you're out of frame... (50 exp)
- POWERLAD tries to tie the eel in a knot but gets bitten by the eel's snaggly teeth. Synthia leaves the foreground and lines up a shot with her magic bow. (50 exp)
- Several arrows fly free, one barely misses POWERLAD while another hits an innocent man in the middle of the lake. He screams! (50 exp)
- Hacker's Halberdiers seem somewhat convinced about the hats, but Fredregar doesn't want to commit. At least, at first. Marjorie reaches out a hand and suddenly Fredregar's mind is under HER control! (50 exp)
- He agrees to buy many hats. Marjorie collects the cash. (50 exp)
- Sir Robyn finally notices the ruckus occurring behind him and fires upon the eel! It's no problem though, POWERLAD has this well in hand. He tears the eel's jaws apart, ripping the great beast apart at the seams. (50 exp)
The ribbons of half-eel bleed into the lake, the man he saved is absolutely starstruck. (50 exp)
- The first weird junkie agrees to buy a hat, especially now that Marjorie has a crowd of extras to enforce her hat racket. He loves it! (50 exp)


- The man POWERLAD saved tells him all. Yes, there was a dragon guy who came through here and yes, he went through that portcullis over there. It should be open. (50 exp)
- Marjorie commands the Halberdiers to carry her across the water like a living raft. They do so gladly. Sir Robyn barters a License to Trade for permission to use the Halberdiers too. Business! (50 exp)


- POWERLAD swims across the lake, see as he already single-handedly killed the lake's biggest menace. (50 exp)
- Synthia beckons a man on a raft-mat over and murders him quietly, steals his mat, and drifts across. Very sneaky. (50 exp)
- Beyond the grate, lights! They are the steady pale white light of rune-lights, bobbing around behind a further portcullis gate. Nobody's investigating, but the guy POWERLAD saved is hurt and needs help! (50 exp)
- Galaxy Johnson is suddenly here, crawling out of whatever dark dimension he resides in when he's not around. Just in time to pay a toll to get into the dungeon proper. (50 exp)
- Yep, there's a toll for entry to this wonderful underground drug den. The guards, also clearly on drugs, say they'll accept money or drugs. They're easy. Hackers Halberdiers negotiate a bulk discount. (50 exp)
- Blood Honey and a business card for Blood Honey 4 U are proffered. While everyone's distracted, Synthia sends her remote control zombie hand to try and turn the wheel that opens the gate to no avail (50 exp)
-  Hackers Halberdiers go to shoot - but they've been swimming through water and drenched their powder. Drat! Instead, the Piper plays his pipes. Everyone hates the Piper, especially these guards. (50 exp)
- Marjorie tries to mind control a guard but is distracted by the screeching echoes of the pipes. The psychic whiplash knocks her out. Fredregar is no longer under her control, but he's chill. (50 exp)
- Synthia fires a bow through the portcullis, wounding both the guards. They flee! (50 exp)
- Sir Robyn's raccoons wiggle through the bars and turn the crank. They're in! (50 exp)
- POWERLAD asks their wounded hostage where the doctors are. He's not sure, but Moldus Vane their elderly leader might be able to help! He's onwards. (50 exp)
- The hated Bagpiper is still going. I guess if he stops he'll be unavailable for the rest of the scene? Extras are weird. (50 exp)
- A door is found and an angry man with a terrible headache leans out to tell everyone to keep the noise down! (50 exp)



- When they don't, he says he's locking the door. Matt the Extra tries to speak but is killed by a thrown rock, a parting gift from the angry sleeper. He doesn't even roll for it. Soz Tom. (50 exp)
- Incensed by this roll-free injustice, the Extras attack! Unfortunately the cranky guy has already locked the door, and even the might of a piece of jerky will not allow entry. Alas. (50 exp)
- Everyone else leaves the Extras behind as they attempt to ram down the door with the guy who got hurt by the eel. Sir Robyn leaves a surreptitious advertisement for his noise complaint-related services. (50 exp)
--- Sensible People
- Ahead, the stream ends in another lake. This slightly larger with a bridge. A man with a bucket of fish guts and maggots sits on a chair near the bridge. (50 exp)
- Apparently fish guts are needed to cross the bridge. There is a great big many-headed toad monster under the bridge, and if you don't feed it it will feed on YOU! (50 exp)
- He does know the way to Isen Heisenberg's guest room though, and points the way. Apparently the guy's living down here? (50 exp)
- Marjorie arrives in the nick of time and offers to stiffen the man's hat in exchange for fish guts and passage. A good deal! (50 exp)
- Throwing the fish guts off the bridge as they go, the water below boils with multiple long-necked frog heads which devour the chum. (50 exp)
- They cross, finding that there's some sort of stilt-hut butcher with pig guts all underneath it in the tall-roofed cavern. Lights bobbing ahead come closer. (50 exp)
- POWERLAD uses his heartbeat vision and sees Isen Heisenberg's winged form beyond yonder wall. The dragon provides! (50 exp)
- The bobbing lights heading towards the party are a bunch of stoners. They're surprised to see travellers passing through, but not that surprised. (50 exp)
- They say it's probably nearly time to bang the gong, if anyone would like them to show them to the guest rooms? Policy is guests have got to stay there overnight. (50 exp)
- Suddenly, from behind, screams! (50 exp)
--- The Angry Mob
- The Halberdiers attempt to get the door open by repeatedly knocking and getting told to fuck off. Then the Piper starts up again. (50 exp)
- The racket finally jolts Marjorie from her failed mind control reverie and she approaches to help. She offers a haircut, but the guy behind the door has had enough. Marjorie wanders off to join the main group. (50 exp)
- This is a matter of pride! They keep knocking. Eventually the guy inside goes silent presumably holding a pillow over his ears to block out the noise. (50 exp)
- They try to ram down the door with the wounded fisherman, who dies when his head is pounded in. Nice. (50 exp)
- Annoyed by their lack of progress, the Halberdiers leave the guy to it. They head out across the toad bridge to rejoin the main party and - oh no! The frog heads attack! (50 exp)
- One of them manages to get its tongue wrapped around Fredregar's arm, while another sweeps the legs and sends the rest of the troupe tumbling into the water! (50 exp)



- Synthia takes the opportunity to run across, "saving" Fredregar's fancy hat as she does so! (50 exp)
- Many Extras die this day... yet there are somehow always more. Synthia jabs the one on Feedregar's wrist with her Poison Fang Attack! It works, the frog heads all slipping down into the water to hopefully die. (50 exp)



- The Halberdiers climb out of the water, they are saved! Synthia dusts off Fredregar's fancy hat and gives it back. (50 exp)
--- 
Galaxy Johnson's Side Quest
- Sir Robyn and Galaxy Johnson are chatting to the stoners with the rune-lights who are telling them about the big brass gong and the guest rooms. (50 exp)
- Galaxy Johnson asks to see the guest rooms and they lead him off. The party is split once more! (50 exp)
- He's led to the "guest rooms" with their outer portcullis, seeing a large cavern with a bunch of drugged up fishermen and stuff. All very strange, but rather peaceful. (50 exp)
- He convinces the stoners to go ring the bed time gong while he settles in for the night. As they leave, he nips into the nearby doorway that leads towards Isen Heisenberg's room. (50 exp)
- He comes face to face with a guard, drinks some moon water to go full Elf... and there's a dramatic crash and blast of dust from Isen's room! (50 exp)
--- The Rest of the Party
- POWERLAD can see Isen's blood vessels beating through the wall, and draws himself a Take-Rock rune in order to bust his way in! (50 exp)
- He powers it on, and with the unnatural blessing of Ninhursag granting him extra power over the rune, pulls out a whole chunk of wall! (50 exp)
- Looking up from his desk, looking incredibly surprised, is Isen Heisenberg! Cliffhanger ending!! (50 exp)

Total: 3450 exp

Misc:
- AAAAAaaaaaaaaaaa bonus (50 exp)
- Absolutely Disgusting bonus (50 exp)
- Ace Attorney bonus (50 exp)
- Aggressive Negotiations 
bonus (50 exp)
- Balls to the Wall bonus (50 exp)
- Best of Intentions bonus (50 exp)
- Brutal Kill bonus (50 exp)
- Classic Charles bonus (50 exp)
- Diplomancy bonus (50 exp)
- Dramatic Battle bonus (50 exp)
- Enmity Inciter bonus (50 exp)
- Hard Bargain bonus (50 exp)
- Henchman Abuse bonus (50 exp)
- I Immediately Regret This Decision bonus (50 exp)
- Infamy bonus (50 exp)
- Internecine Strife bonus (50 exp)
- Leave a Man Behind bonus (50 exp)
- Ludicrous Gore bonus (50 exp)
- Mind Control to Major Tom bonus (50 exp)
- Poison is OP bonus (50 exp)
- Pundemonium bonus (50 exp)
- Split the Party bonus (50 exp)
- Vore bonus (50 exp)
- What Could Possibly Go Wrong bonus (50 exp)
- WWE bonus (50 exp)
Total: 1250 exp

Party Roles and Individual Exp:
- MVP Bonus! (POWERLAD - 100 exp)
- Remembrancer (Timothy / Sir Robyn - 100 exp)
- Caller (Kitty / POWERLAD  - 100 exp)
- Treasurer (Tom / Hacker's Halberdiers - 100 exp)
- Quartermaster (Kitty / POWERLAD - 100 exp)
- Guard (Ollie / Synthia - 100 exp)
- Tracker (Timothy / Sir Robyn - 100 exp)
- Art Attack bonus (Timothy - 100 exp ea.)
- Artapalooza bonus (Timothy - 100 exp)
- Fiction Fanatic bonus (Tom - 100 exp)
- Chippo Man bonus (Timothy*2, Andrea - 100 exp/chippo)
- Hummus Hero bonus (Andrea - 100 exp)
- JÜGBRINGYR bonus (Timothy, Ollie - 500 exp ea.)

Active Businesses:
- Honey Healing. Safe. 1106sp. (Bertha)
- Knickers Gloves Bodices. Risky. 1030sp. (Ratimir)
- Blood Honey 4 U. Safe. 515sp. (Sir Robyn) 

Rumours:
-

Death Toll and Injuries:
- Matt the Extra is kill

Exp Totals:
- Kitty / POWERLAD!, Level 7 Muscle Wizard: 87761 (Level up at 144000)-- Devotee of Ninhursag, Bond 7 (-35% exp)
- Charles / Galaxy Johnson, Level 5 Elf (Alpdrucke): 40209 (Level up at 48000)-- Devotee of Ereshkigal, Bond 1 (-5% exp) --- Old Man Henderson, Level 0 Octogenarian

- Timothy / Sir Robyn, Level 5 Magic-User: 28168 (Level up at 36000)
- Ollie / Synthia, Level 5 Inheritor: 18646 (Level up at 36000)*DING!* +1d6 HP! +1 Mutation Capacity! +2 Meat Points! +backstory!
- Tom / Hacker's Halberdiers, Level 3 Extras: 5598 (Level up at 6000)
- Andrea / Marjorie, Level 1 Halfling: 1111 (Level up at 2000)
Absent or Retired:
- Tom / Clarence Eclair, Level 3 Specialist: 3040 (Level up at 6000)
- Tom / Aces Fontaine, Level 1 Specialist: 869 (Level up at 1500)
- Kitty / Bertha, Level 4 Necromancer: 9931 (Level up at 18000)
- Imran / Friar, Level 1 Magic User: 1040 (Level up at 2250)
- Andy / Carrie Meleste, Level 5 Cleric: 25557 (Level up at 28000)
- Yuri / Bjorn Gunnerson, Level 2 Barbarian: 2278 (Level up at 4000)
- Sunni / Larry's Legends, Level 1 Extras: 758 (Level up at 1500)
- Fraser / Tippin, Level 1 Ratman: 1458 (Level up at 1500)
- Charles / Zena, Level 6 Fighter: 41566 (Level up at 64000)
- Tom / Meteor Power Shower, Level 2 Barbarian: 3061 (Level up at 4000)
- Nix's Retainer
--- Huz, Level 0 Hireling
- Tom / Spicy Mac, Level 2 Halfling: 3457 (Level up at 4000)
- Eleanor / Mugg, Level 2 Fighter: 2357 (Level up at 4000)
- Kyle / Gimlass the Brave, Level 2 Dwarf: 2257 (Level up at 4400)
- Amar / Amar's Cleric, Level 1 Cleric: 1413 (Level up at 1750)
- Henry / Henry's Next Character: +2084 exp
- Ollie / Tremendo Picante, Level 2 Ratman: 2654 (Level up at 3000)
- James / Raaf van Held, Level 4 Fighter: 14838 (Level up at 16000)
- Eglė / Bob, Level 1 Dwarf: 434 (Level up at 2200)
- Will / Cecil Fulbright, Level 5 Cleric (Termaxian): 15063 (Level up at 28000)
- James / William Fox-Shitt, Level 3 Cleric (Zeanist): 4571 (Level up at 7000)