Tuesday, 31 October 2017

Session 156 - Rock Smash!

I was sitting on this to give Charles a chance to do some more art attack, but he didn't get the opportunity! Oh well!

Another delve into the Barrowmaze brings more historical secrets, a big diamond, and an encounter with spoOOoOooOooky figures with strangly hands.

And this coming session, Halloween special!

See you soon!

- POWERLAD powerpunches the rubble monster!

Session 156 - Rock Smash!

Campaign Date:
Sunday, 7 November, 1600
Moon Phase: Third Quarter
Zodiac: Libra

New Characters:
 Dan, the coalminer who is Galaxy Johnson's depowered Bruce Banner-esque alter ego during the full moon. An alien conspiracy theorist and UFO truther.

Enemies Defeated:
- A enormous rubble monster (1250 exp)
- Four terrifying cloaked figures (200 exp)
Total: 1450 exp

Treasure and Equipment:
- 20sp (20 exp)
- The diamond core of a rubble golem (10000sp)
Total: 10020 exp

- Traversed 10 dungeon rooms (200 exp)
- 3 wandering monsters rolled (150 exp)
- First party to enter Area 2 of the Barrowmaze, the Haunted Tombs (200 exp)
Total: 550 exp
Events:- The full moon rises above Helix, and with the waxing of the moon comes the waning of Galaxy Johnson. In his place... Dan. A miner who only remembers flashes of the past month. (50 exp)
- "We can uhhh... wait a day until your powers come back" say Nix and POWERLAD, but Dan's having none of it. Dan's good enough, he says! Dan can do it! He doesn't need some alien soul possessing him to be useful! Plus it'll be such a meme! (50 exp)
- Coalminer Dan is joined by Relford, a retainer who followed Zena for a while. Though he has no trust in his new employer, Relford will do it for the money. (50 exp)
- Dan has heard that a nice cup of tea counteracts fear, so he bums loose change off POWERLAD to buy some off Spicy Mac. Delish. (50 exp)
- Cardinal Scream is watching from several rooftops, and gives the party a mission should they choose to accept it. Take a wagonwheel with occult symbols into the Chaos Sephulchre of the Elements, it's important to him. (50 exp)
- When asked how to tell where the Chaos Sephulchre is, he says the walls have got a bunch of different dragons all over them. He doesn't know how to get there though. (50 exp)
- There is also talk of a big group of displaced Halfling refugees moving through the scraggly forest near Helix, with hints of a spoOOoOOooOky halloween special if it's investigated. (50 exp)
- Deciding to save that for real life Halloween, the party head off in Grim Charlie's wagon. To the Barrowmaze it is! (50 exp)
- As soon as the wagon parks up, the party jump off into the mud and squelch towards the main entrance. It's chilly. (50 exp)
- Steps are retraced with a view to following the map all the way to the certain doom marked at the end. Nice. The trip is uneventful until they open a door into a pillar room, and see many snakes swarming away from the light. (50 exp)
- The party debate what to do, and hear much hissing. Soon, a snake made up of many many snakes can be seen approaching from the dark. Each snake is biting another snake's tail, a long rope of snake leading to a human skull held in many fanged mouths. (50 exp)
- They shut the door. (50 exp)
- After a time, the hissing around the door stops. In the mean time, Relford has run off. Damn you Relford! (50 exp)
- Fuck it, they pound the door open and sprint through the room! Luckily the snakes aren't interested, and the party get through no worries. (50 exp)
- "What abouit the way back?" POWERLAD asks. He doesn't get any good replies. (50 exp)
- A muffled cry is heard as the party continue, and POWERLAD has too much of a hero complex to ignore it! He kicks open the door, revealing some sort of temple! (50 exp)
- The centrepiece of the temple is a large statue showing a great tentacle and a great silver dragon with a rune for a face locked in deadly combat. In front of this is a pit, from which an arguably Scottish voice yells for help. (50 exp)
- POWERLAD peers over the lip, and sees a classic Dwarf at the bottom! Great big bushy beard and everything! Dan's 50 inch... wait... 50 foot rope is lowered into the pit, and he climbs out. (50 exp)

Inline images 1

- His name is Randy Cobblestone, he was abandoned by his crew, and he feels great shame for breaking open a lorebond in order to not die in a hole. He is easily persuaded to join the party, as long as they can help him get out. (50 exp)
- They continue, and Randy is briefed on basic runecasting. "I've already damned my soul once, might as well do it again", he says. As a Dwarf he's better at it anyway. (50 exp)
- As the group travels through that rubble-strewn room they were ambushed in before, the rubble itself starts vibrating together. A hand begins to form, and as it does so Dan blasts a magma glyph at it! (50 exp)
- The molten rock just kind of spatters onto the slowly forming humanoid shape, even becoming absorbed into the rubble monster's body. (50 exp)

Inline images 2

- A hand slams down, and the other swings round to smack Dan backwards into the wall with a grinding roar. He's already onto Pain tokens, poor lad.
- Randy grabs Dan under the arms and drags him out of the line of fire, it moves slowly, but POWERLAD spots the huge chunk of diamond it has within the rocky head. He wants that diamond! (50 exp)
- Combat is joined when POWERLAD rushes in with a brutal Magic Missile Punch, blasting chunks of its body away only for them to swirl back in. It already seems to be losing cohesion! (50 exp)
- Nix slides in and Dan beams a Size glyph at her, boosting her size and power! Her fists barely damage the stone behemoth. (50 exp)
- Dan, realising that he's close to passing out, passes his Size Beam glyph off to Randy and tries to keep breathing. Randy, for his part, misses with the beam. (50 exp)
- The constant degrow regrow means Nix is having a very hard time hitting this thing, while POWERLAD's hammers seem to be having some effect. (50 exp)
- Nix goes for a big d30 PUNCHU and hits it, but it reformats in her direction and smashes her into the wall, leaving a Nix-shaped dent. (50 exp)
- While it's distracted, POWERLAD curls his hand into a fist, focuses arcane energies, and swaps a spell into another Magic Missile PUNNNNCH! It's a straight up 18 on 3d6, the perfect spell swap! Straight to the weak point for massive damage! (50 exp)
- The rock monster explodes, spraying out rock and rubble and pelting Nix. The chunk of diamond in its head falls straight down, and POWERLAD catches it effortlessly. What a pro. (50 exp)

Inline images 3

- With Dan in a very bad way, it's time to take stock. POWERLAD and Nix say that it would be annoying to turn back now in the exact same room they turned back from last time. (50 exp)
- With some food and some light bandaging, Dan is back on his feet! They continue to follow the map into darkness. (50 exp)
- Suspecting a trap due to the map, the team find a trap! Another cantilevered pit trap, obscured by the now-familiar ankle-height fog, is easily spiked shut. (50 exp)
- The next door opens onto a wide corridor! Battle sounds come from the end of the corridor, where two groups of Necromancers wage battle. One group has maces and mail, the other half-skull masks. They fight by proxy, letting their Dead do the real fighting. (50 exp)
- On the walls of the corridor, friezes depict tentacles surrounded by robed figures being sent back into the ground. The backgrounds change, but the ritual and tentacle are the same. (50 exp)
- Ducking through a door and sneaking around the Necromancer battle, a group of looters making their way to the entrance approach unwittingly. (50 exp)
- They are startled to see the party, and are super grateful for information about the rubble golem and snake monster. One of them offers his pouch of 20 silver in gratitude. (50 exp)
- Another one recognises Dan, who declares that he's Galaxy Johnson not Dan. The guy who collapsed the artisanal mine? Not me! The looters move off, with thanks. (50 exp)
- Meanwhile, down the corridor, the battle is over! Two half-skull-mask Necromancers and a very beaten up skeleton whoop and laugh about their victory! (50 exp)
- They're Tomb Crows, scions of Cardinal Scream, and their enemies were the Ancients. They're stoked, and leave after a short conversation. One of them clubs the skeleton over the head, destroying it, as he leaves. (50 exp)
- The map leads to... nowhere. A secret door maybe? Some tapping reveals the door, but also draws the attention of some black-robed skeletal Dead! They burst through the secret door from the other side, and the party forms up into battle lines. (50 exp)
- Nix and POWERLAD are the first to move, smashing two of them. Weirdly, their corporeal forms blast off into powder, and their skulls drop down through the ground. Soon, the white of the top of their skull clips up through the floor. Very strange. (50 exp)
- POWERLAD is grabbed by one of them, and its terrible cold grip closes around his neck! POWERLAD is being choked out! (50 exp)
- Randy's glyph goes off and enlarges Nix, Dan blasts a magma blob at the skull mound in case something comes of it. Good thinking! Within moments, the skull bursts from the ground cackling madly, reforming its body, and exuding primal fear! (50 exp)

Inline images 4

- Dan trembles in his boots, but the magma does its job swiftly and the reborn skeletal figure burns to a crisp. (50 exp)
- POWERLAD's vision begins to glaze over and he falls to his knees, cold dead hands still locked around his neck, until Nix cannons into it with a devastating swing! The creature crumbles, and its hands unlock from POWERLAD's throat. (50 exp)
- The last floor-skull rises up with visions of childhood fears long forgotten and a scream like nails down a chalkboard, terror grips most of the party. But fighting their fear, Nix and POWERLAD's fists make short work of it and it finally falls. (50 exp)
- In the darkness of the dungeon, the party eats some rations and drinks some tea to get over their terror. It seems to work! (50 exp)
- They flee the dungeon, sprinting through the snake room before they can form up into their big ol' snake form, and make their way out into the cold light of day. Nice! (50 exp)
- On Grim Charlie's wagon on the way back, Randy tells the party the names of the guys who betrayed him - Gavin and Sven. If he finds them, he's gonna kill them! (50 exp)
Total: 2550 exp

- Absolutely Disgusting bonus (50 exp)
- Balls to the Wall 
bonus (50 exp)
- Brutal Kill bonus (50 exp)
- Classic Charles bonus (50 exp)
- Diplomancy bonus (50 exp)
- Dramatic Battle bonus (50 exp)
- Fame bonus (50 exp)
- I Immediately Regret This Decision bonus (50 exp)
- Kill It With Fire bonus (50 exp)
- Noblebright bonus (50 exp)
- Pundemonium bonus (50 exp)
- SpooOOoOoky bonus (50 exp)
- Tactical Fighting bonus (50 exp)
- Tomb Raider bonus (50 exp)
Total: 700 exp

Party Roles and Individual Exp:
- Remembrancer (Charles / Coalminer Dan - 100 exp)
- Caller (Charles / Coalminer Dan - 100 exp)
- Mapper (Fraser / Nix - 100 exp)
- Treasurer (Fraser / Nix - 100 exp)
- Quartermaster (Kitty / POWERLAD - 100 exp)
- Guard (Kitty / POWERLAD - 100 exp)
- Near Death Experience (POWERLAD, Coalminer Dan - 100 exp ea.)
- Chippo Man bonus (Fraser / Nix - 100 exp)
- JÜGBRINGYR bonus (Fraser / Nix - 500 exp)
- Art Attack bonus (Charles - 100 exp)
- Artapalooza bonus (Charles - 100 exp)
If you get infected by rot grubs, burn them before they get too deep!
- The best way to recover from fear is a nice cup of tea. Tea? Yea it's this hot new herb drink shipped over from China!
- Clunge Honey is a special honey from the Demonfucked Mountains that makes the Dead ignore you!

Active Businesses:
- Bone Alone. Wild. 318sp. (Zena's Stake: 212sp, Carrie's Stake: 106sp)
- Spicy Mac's Spices. Risky. 3840sp.
- Honey Healing. Safe. 2014sp. (Nix's Stake: 1679sp. Bertha's Stake: 335sp)

Out of Action:
- Gimlass. Broken Collarbone. Healed by: 2nd November 1660.

Death Toll and Injuries:
- Multiple near-misses and soul-sapping terror... but none!
Exp Totals:
- Fraser / Nix Neckbiter, Level 6 Barbarian: 58839 (Level up at 64000)- Kitty / POWERLAD!, Level 6 Muscle Wizard: 53279 (Level up at 72000)
- Charles / Coalminer Dan, Level 3 Human Man: 8036 (Level up at 12000)
*DING!* +1d6 HP! +1 level 1 spell/day! +free spell! +backstory!
*DING!* +1d6 HP! +1 level 2 spell/day! +free spell! +backstory!

Absent or Retired:- Yuri / Bjorn Gunnerson, Level 2 Barbarian: 2278 (Level up at 4000)
- Tom / Loki Axefuck, Level 1 Elf (Flibbertigibbet): 2488 (Level up at 3000)

- Sunni / Larry's Legends, Level 1 Extras: 758 (Level up at 1500)

- Fraser / Tippin, Level 1 Ratman: 1458 (Level up at 1500)

- Kitty / Bertha, Level 1 Necromancer: 1718 (Level up at 2250)
- Charles / Zena, Level 6 Fighter: 41566 (Level up at 64000)
- James / Ratimir, Level 3 Ratman: 3761 (Level up at 6000)
- Tom / Meteor Power Shower, Level 2 Barbarian: 3061 (Level up at 4000)
- Andy / Carrie Meleste, 
Level 5 Cleric: 24337 (Level up at 28000)
Nix's Retainer
--- Huz, Level 0 Hireling
- Tom / Spicy Mac, Level 2 Halfling: 3457 (Level up at 4000)- Eleanor / Mugg, Level 2 Fighter: 2357 (Level up at 4000)- Kyle / Gimlass the Brave, Level 2 Dwarf: 2257 (Level up at 4400)
- Amar / Amar's Cleric, Level 1 Cleric: 1413 (Level up at 1750)

- Henry / Henry's Next Character: +2084 exp
- Ollie / Tremendo Picante, Level 2 Ratman: 2654 (Level up at 3000)

- James / Raaf van Held, Level 4 Fighter: 14838 (Level up at 16000)

- Eglė / Bob, Level 1 Dwarf: 434 (Level up at 2200)

- Ollie / Andromeda Spiderbite, 
Level 5 Muscle Wizard: 19872 (Level up at 36000)
Will / Cecil Fulbright, Level 5 Cleric (Termaxian): 15063 (Level up at 28000)
- James / William Fox-Shitt, Level 3 Cleric (Zeanist): 4571 (Level up at 7000)

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