Thursday 19 November 2015

Session 71 - Deja Vu

After last session I am going to reinstate my Be Out of the Dungeon By the End of the Session policy. Mostly because it makes the "hey where did these guys go/come from" issue easier to explain, so keep that in mind!
I've got some terrible tables of doom and terror ready for next time you're not all out to relative safety by session's end oooOOooOoo.

I should also reiterate that I'm never going to balance stuff to party number and level, picking a danger level you're comfortable with is up to you guys!
Also I restock the more lived-in dungeons between visits, with changes based on what you've done before, so keep that in mind...


Session 71 - Deja Vu

Campaign Date:
Market Day, 15 November, 1549
Moon Phase: New
Zodiac: Libra

Enemies Defeated:
- 3 zombies, 3 skeletons, 7 crawling claws, in glorious open combat (150 exp)
- 10 zombies, 6 skeletons, 1 Necromancer, in dingy dungeon combat (385 exp)
Total: 535 exp

Treasure and Equipment:
- A couple of stretched out faces previously nailed to doors.
Total: 0 exp

Exploration:
- Travelled 6 miles or so (20 exp)
Total: 20 exp

Events:
- Due to the mysterious non-appearance of many of last week's players, Stabbington and Zea escape the doom fortress through the same intradimensional vortex used by the rest. I decide to review my "stopping for the night in the middle of a dungeon is A-OK" policy.
- Deciding to head back to Fate for some city filler adventures while they wait for Jumurak to show up, the pair sight a skirmish between a Necromancer warband and a human army patrol from Fate. (50 exp)
- They get in there and cause a ruckus despite skeletal hands crawling from the muck, leading to the Necromancer breaking ranks and fleeing. Jumurak shows up on a horse mid-battle. (50 exp)
- The leader of the army patrol, Alphaeus, thanks the now-trio for their help and tells them he's in their debt, Blesses them, allows several of his surviving troops to join the group. (50 exp)
- Minions and dogs in tow, the group return to the doom fortress. The skull mouth yawns wide once more and the door within remains broken. They enter to a hail of ineffectual crossbow fire and the skull slams shut, but once again fails to crush anyone. (50 exp)
- Running quickly, the group enter the chapel and once more are yelled at by a familiar stretched-skin face. They cut it down and roll it up like a towel. (50 exp)
- Zea wants another door face for god knows what reason and goes back to the fortress tower. While slicing the face down, zombies drop onto him from above. (50 exp)
- Stabbington kills a zombie and the party's minions take position inside the room as zombies continue to fall from above. (50 exp)
- Stabbington takes the dogs and sprints up the tower to destroy wherever these zombies are coming from, below crossbow-wielding skeletons and a couple more zombies arrive. Zea tries to cast Dispel Magic but has his spell disrupted by an attacking zombie. (50 exp)
- Jumurak's minions fall to skeletons while Jumurak and Zea get injured and retreat further down the corridor. Zea heals and Heroism's himself. Upstairs, Stabbington sees zombies and a Necromancer but his backpack splits open and a whole lot of flasks of oil shatter all over the stairs. (50 exp)
- The duo at the bottom chuck a torch on the oil drippings that have fallen on some of the skeletons from above, burning them. Jumurak's Magic Missile Punch smashes a skeleton but makes him pass out from overexertion. Above, Stabbington smashes a skeleton clean through the wall, creating a skeleton-shaped way out (50 exp)
- The Necromancer up top drops down to escape, fleeing before anyone can catch him, while the other skeletons below are mopped up (50 exp)
- The survivors escape via new hole in defences above, having ended the session in the exact same place that they started but substantially worse-off. (50 exp)
Total: 600 exp

Misc:
- Deja vu bonus (50 exp)
- Dramatic Battle bonus (50 exp)
- Fame Increase Bonus (50 exp)
- Head(face)taker bonus (50 exp)
- I Immediately Regret This Decision bonus (50 exp)
- Kill It With Fire bonus (50 exp)
- Long Deliberation bonus (50 exp)
- Noblebright bonus (50 exp)
- Ridiculous Rolling bonus (50 exp)
- Team Rocket's Blasting Off Again! bonus (50 exp)
- What Could possibly Go Wrong bonus (50 exp)
- Near Death Experience bonus (Zea, Jumurak - 100 exp ea.)
Total: 550 exp + bonuses

Active Businesses:- Peggy Pigrider - Pie Mama's. Safe. Value: 1213sp
- John Doe the Unlucky - Anvil, Mining and Craft Company. Risky. Value: 1579sp
- Lulu Spiderbite - Clunge Honey. Safe. Value: 1190sp
- Joe Joe - Josephine's Petting Zoo. Risky. Value: 1500sp
- Stabbington Shanks - Tomb Busters. Risky. Value: 600sp

Rumours:
- "Did you hear about the Raise gems they're bringing in from Moondin? They're as good as the real thing, and they're running out!"
- "I'm getting a hat made by John Milliner, he's the best in the city. I'm still hopeful that he and Christina will get together some day."

Death Toll and Injuries:
- 3 henchmen and a dog, mild injuries briefly sustained by Jumurak and Zea

[[]]

Exp Totals:
Dominic / Sir Stabbington Shanks, Level 6 Fighter: 37491 (Level up at 64000)
Charles / Zea, Level 6 Cleric: 28102 (Level up at 56000)
+1d6 HP! +1 level 2 spell/day! +1 level 3 spell/day!
Fraser / Jumarak2, Level 2 Muscle Wizard: 2267 (Level up at 4500)
+1d4 HP! +1 level 1 spell/day! +1 random level 1 spell!

Thanks-for-running-overflow:
David / Theras, Level 4 Specialist (Assassin): 8950 (Level up at 12000)

Absent or Retired:
Oli / Lulu Spiderbite, Daughter of Lord Gorga, Level 5 Barbarian: 22857 (Level up at 32000)
Dana / Bingo Augustus, Level 5 Muscle Wizard: 19863 (Level up at 36000)
Sarah / Mana, Level 3 Specialist (Thief): 4962 (Level up at 6000)
Mariana / Joe Joe, Level 5 Halfling: 23221 (Level up at 32000)
-- Bat-Thing, Level 1 Frankenbat
Kyle / Jane Doe, Level 4 Dwarf: 14042 (Level up at 17600)
James / Quarion, Level 3 Elf (Gremling): 7947 (Level up at 12000)
Gary / Skirr Abderian, Level 1 Specialist (Thief): 416 (Level up at 1500)
Mariana / Aurora, Level 3 Cleric: 4018 (Level up at 7000)
Wai / Mogwi Stitch-Up, Level 2 Specialist: 2715 (Level up at 3000)
Sam / Lucados Orbrus, Level 2 Fighter: 3000 (Level up at 4000)
Clay / Carthas, Level 1 Fighter: 371 (Level up at 2000)
John / West, Level 1 Cleric: 521 (Level up at 1750)
Hayley / Bob, Level 2 Dwarf: 2999 (Level up at 4400)
Niall / Roht, Level 1 Muscle Wizard: 722 (Level up at 2250)
??? / Unnamed Cleric of the Garden God, Level 1 Cleric: 0 (Level up at 1750)
Florent / Sir Arthur, Level 1 Fighter: 186 (Level up at 2000)
Jamie / Alden, Level 1 Magic-User: 186 (Level up at 2250)
Ben / Thant, Level 1 Cleric: 186 (Level up at 1750)
Mike / Arran Folynn, Level 1 Specialist (Rogue): 186 (Level up at 1500)
Alex / Arhnin, Level 1 Elf (Hollowback Ylfen): 1518 (Level up at 3000)
Daniel / Davrak, Level 1 Magic User: 976 (Level up at 2250)
Nuno / Temperion, Level 1 Magic User: 742 (Level up at 2250)
Leo / Leo, Level 4 Cleric: 11102 (Level up at 14000)
Liisa / Peggy Pigrider, Level 5 Dwarf: 19420 (Level up at 35200)
-- Mr Pig, Level 1 Porcine.
Aron / Alphonse the Gentleman Barbarian, Level 1 Barbarian: 1184 (Level up at 2000)
Nimrod / U, Level 2 Specialist (Monk): 2250 (Level up at 3000)
Renzo / (Renzo's next character), Level 2 ???: 3462 (Level up at ???)
Clay / Svalborg, Level 2 Goblin: 2204 (Level up at 4000)
-- Tzani Spillios, Level 0 Scholar
Thomas / Tobias, Level 2 Cleric: 2204 (Level up at 3500)
Josh / Larry, Level 1 Elf (Galumfy Dotard): 383 (Level up at 3000)
Will / Calen, Level 1 Halfling: 1582 (Level up at 2000)
Davide / Golden Junk, Level 1 Elf (Misergeist): 1971 (Level up at 3000)
Pedro / Dexter, Level 1 Necromancer: 1460 (Level up at 2250)
Mark / Marley, Level 2 Specialist: 2850 (Level up at 3000)
Rita / Arwen, Level 1 Elf (Sloomit Waghorn): 643 (Level up at 3000)
Sophia / Ceres, Level 1 Elf (Hollowback Ylfen): 1487 (Level up at 3000)
Alex / Tick, Level 1 Goblin: 731 (Level up at 2000)
Oliver / Pip, Level 1 Halfling: 731 (Level up at 2000)
Ej / Matilda, Level 2 Specialist: 1839 (Level up at 3000)
Sev / Brad the Stabbinator, Level 1 Fighter: 1871 (Level up at 2000)
Harry / Reg, Level 1 Dwarf: 150 (Level up at 2200)
Mike / Lootle Halfstack, Level 1 Specialist: 715 (Level up at 1500)
Aaron / Maura, Level 1 Halfling: 1637 (Level up at 2000)
Matt / Sheik, Level 1 Barbarian: 767 (Level up at 2000)
Shaun / Nagash, Level 1 Necromancer: 817 (Level up at 2250)
rhhjdghjdshgjbleeeh / Elric, Level 1 Cleric: 817 (Level up at 1750)
Michael / Mist Urmun, Level 4 Magic User: 12881 (Level up at 18000)
Pawel / Devein, Level 1 Dwarf: 1160 (Level up at 2200)
Marco / Sauron, Level 1 Necromancer: 1530 (Level up at 2250)
Tom / NWA Chuck Langley, Level 1 Cleric: 951 (Level up at 1750)
Ros / Rhea, Level 1 Elf (Capriped): 850 (Level up at 3000)
John / Level 1 Magic-User: 1500 (Level up at 2000)
Chris / Crocell, Level 4 Halfling: 12318 (Level up at 16000)
-- Belial, Level 1 Fighter: 1047 (Level up at 2000)
Michael / Mist Urmun, Level 4 Magic User: 9129 (Level up at 18000)
Renzo / Gastani, Level 2 Barbarian: 3000 (Level up at 4000)
Chris2 / Gadling, Level 3 Specialist (Assassin): 4738 (Level up at 6000)
Joanna / Artemis, Level 2 Specialist (Healer): 2250 (Level up at 3000)
George / Magnus, Level 1 Cleric: 1342 (Level up at 1750)
Lisa / Bella, Level 1 Magic User: 1951 (Level up at 2250)
Jacob / Wizard Khalifa, Level 1 Muscle Wizard: 430 (Level up at 2250)
Marius' Totally-Not-Necromancer, Level 3 Necromancer: 5111 (Level up at 9000)
Nadav / Frog, Level 1 Fighter: 732 (Level up at 2000)
Charlie / Losh, Level 1 Elf (Habberjock): 309 (Level up at 3000)
Jack / Uldric, Level 1 Magic User: 409 (Level up at 2250)
Kate / Khaleesi, Level 1 Muscle Wizard: 37 (Level up at 2250)
Emmi / Lyrel, Level 2 Necromancer: 2891 (Level up at 4500)
--- Schmidt, Level 0 Human

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