Wednesday 27 May 2015

Session 47 - "Does anyone else just wanna like, go home? This place is fucked."

Our intrepid crew enter Dwimmermount, break into the biggest treasure vault on the first level, clear it out, then spend the next couple of weeks travelling around and going to an end-of-month markets and generally having a good time.
But there was also an old map showing a dam beneath which a dying culture locked their old and ancient treasures and assuredly incredible wealth.
Obviously, they followed. 
They arrived in the middle of a humanitarian disaster. Flood waters everywhere, people trying to save their kids, everything was horrible. And that's basically where we ended for the night!

For all - Despite having slightly fewer people due to the long weekend, we're going to have a whole bunch of people coming back next week. But! A light shines in the darkness! 
Josh from last week says he's happy to run a game, so he'll bring stuff next week.

For Clerics - Oli's had a rad idea, especially since we've got a few different Clerics going at the moment. 
You can Bless some sort of holy trinket and give it to someone who believes in your god. Cast Bless on the thing on a Sunday and it lasts all week.
His one is going to give +1 to hit with crossbows if the bearer is an adherent of the Crossbow God.
What your own holy charm thing does is up to you! But it should be related to your deity somehow and at that sort of general power level.
Since you all just levelled up, I'm totally just going to say that this is something Clerics can do once they reach level 2.

For potential god-cult converts - What's that? You're going to wear like 5 of these charms and just change what deity you worship on the fly in to activate different bonuses? 
If you swap deities you can never gain the benefits of the old god's charm ever again, even if you swap back.

For mad inventors - Last session Svalborg started planning a bunch of mad inventions. But how will we know if they work?! Basically roll Tinkering (or the Tinkering of the guy who made it) every time you try to use it and if it succeeds then it works!

For sneaky people - Related to the last thing, you roll your own Stealth checks now. Instead of rolling it when you start sneaking, roll it whenever you might be discovered. OooOOOoOooo.



Session 47 - "Does anyone else just wanna like, go home? This place is fucked."

Campaign date:
Sunday, 7 September, 1549
Moon phase: Third Quarter
Zodiac: Leo

New Characters:
- Calen, a former Halfling Greengrocer, now a sling-master with just the best selection of herbs and spices. Not all the herbs are for cooking if you know what I mean.

Enemies defeated:
- 6 glowing beetles, roasted by fiery explosion. (60 exp)
- A priest weeping on the roof of his church, nutted by Calen's slingstone (0 exp)
- Alfredo Jahn the blonde-bearded fighting man, decapitated along with... (75 exp)
- Veshtoroc the lady with one side beautiful the other wizened, by DWARF's mighty axe as he charged in on the back of a warhorse (75 exp)
Total: 210 exp

Treasure and Equipment:
- 8000 sp (8000 sp)
- Bucket of mysterious black liquid, taken by Tobias
- Shield-shaped aquila brooch attracts and absorbs Magic Missiles, claimed by Calem
- Thick bone wand with a star on the end shoots Magic Missiles - 11 charges, claimed by Calem
- Blackened copper gladius goes on fire when swung in anger, claimed by DWARF
- Map to a location on the antimagic Wall with Latin writing.
- Svalborg creates a repeating heavy crossbow. Pierces 2 points of armour, 1d6 damage, reloads every round, 5 round magazine.
- Svalborg creates several different ammo types: Clean Tip (armour piercing, pierces 4 points of armour), Gross Tip (flesh mangler, no armour piercing, 1d10 damage), Iron Core (1d3 damage, never kills), Scatter Shot (bunch of mini-arrows like a 1d6 damage breath weapon).
- Drowned corpse's mouthful of gold dust (50 exp)
- Silvered necklace (500 exp)
- Spellbook containing 6 unidentified spells.
Total: 8550 exp

Exploration:
- 5 dungeon rooms explored (100 exp)
- 100 or so miles travelled (360 exp)
- First party to enter Breasdon (100 exp)
- First party to enter Carrowmore (200 exp)
- First party to behold the breach in the dam (400 exp)
Total: 1160 exp

Events:
- The party enters Dwimmermount, Leo immediately triggers rock fall trap (50 exp)
- Found many poorly made dwarfs stone dead (ha). All killed by insect bites (50 exp)
- Set off gas trap safely (50 exp)
- Set off burning floor trap very unsafely (50 exp)
- Carved "fucking nothing, and I fucked your mum" into the doorpost of an empty storeroom.
- Svalborg picks a locked door with only a fishing hook and a halfling-sized paring knife (50 exp)
- Did a bunch of between-times stuff like buying stuff, going to the bank, getting items identified, translating the Latin on the map, inventing things, and travelling to an end-of-month market in Breasdon. (50 exp)
- Travelled up towards the place on the map, found the town of Carrowmore in the grips of a huge flood. (50 exp)
- Saved some children on a raft, leaving a drowning priest to his doom and allowing a bedraggled man to drag his dying wife away. (50 exp)
- Met an insane lady yelling "UNCLEAN MEAT" who wandered off and talked to a lady who said all the drowned bodies have gold in their mouths. (50 exp)
- Caught a boy about to pick your pocket, his name is Wit Tamdoun but you called him Simon, in the village a teacher loses control of her children and they run off into the drowning town (50 exp)
- Warned a family that a house was about to fall on them, when you looked back towards the creepy man leading a child astray he was gone (50 exp)
- Prevented a child from robbing a man with a spyglass, in the town a sailor is lynched for crimes he didn't commit. (50 exp)
- Scared off some armoured mercenaries who were facing down a group of adventuring types and shot a priest weeping on the roof of his church with a sling, further up the river a boat full of sailors slays the refugees trying to crawl up the sides and save themselves. (50 exp)
- Talked to motley band of strange adventurers, ended up attacking them and killing two. The last, a naked tattooed guy with a glowing mace, escaped in a skiff. (50 exp)
- Began to approach a church that had been washed against a promontory, but were scared off by ominous croaking before the end of session. (50 exp)
Total: 800 exp

Misc:
- Antagonist Emancipator bonus (50 exp)
- I Immediately Regret This Decision bonus (50 exp)
- Mad Inventor bonus (50 exp)
- Michael Bay bonus (50 exp)
- Twelve-Year-Old on XBox Live bonus (50 exp)
- Shopping Spree bonus (100 exp)
- Failed Saving Throw bonus (Leo, Tobias - 100 exp ea.)
- Near Death Experience bonus (Leo - 100 exp)
Total: 350 exp + bonuses

Business Ventures:
- Anvil, Mining & Craft Inc. Current value: 1528sp
Bonuses at +2 from buying the boat and crew and setting up a trading post.

Quests and Rumours:
- Map writing translated from Latin: 
"There is a kingdom of unspeakable wealth that
trades in dark wonders, secrets and death. And many of the strange
things now on earth are theirs. They draw their power and magic
from a place, and guard it fiercely against all. Now, out of spite
as their kingdom slowly dies, they hide their treasure
palace in the lake, and set there: sleepless and indestructible guards.
All know where it is, on the Lock, upriver of Carrowcester.
No-one who goes there has ever come back.”
- The undead cannot cross running water, we are safe here across the River Deeprush.
Weapons are outlawed in Edge save for among the upper classes.
- There are markets held in Breasdon every month. While you can buy and sell at excellent prices, the merchants serve a darker power.
- The towns on either end of the Mendicant Road from Gush to the Twinned Cities are starting to charge a toll, the bastards.
- There are all these super hot prostitutes in Edge, but nobody knows where they came from.
- Summer has meant that wolves are less aggressive in the mountains, but stranger and more dangerous things can be found in those peaks.
- Death Knights are attacking Moondin. Good luck to them! I hope they all just wipe each other out.

Death Toll and Injuries:
- None today!

Exp Totals:
Leo / Leo, Level 2 Cleric: 3204 (Level up at 3500)
*DING!* +1d6 HP! +1 Level 1 spell/day! +can create holy charms!
Oli / Titus DeCosta, Level 2 Cleric: 2121 (Level up at 3500)
*DING!* +1d6 HP! +1 Level 1 spell/day! +can create holy charms!
Davide / Golden Junk, Level 1 Elf (Misergeist): 1971 (Level up at 3000)
Clay / Svalborg, Level 1 Goblin: 1821 (Level up at 2000)
Kyle / Dwain William Arthus Remus Froide, Level 1 Dwarf: 1821 (Level up at 2200)
Thomas / Tobias, Level 2 Cleric1821 (Level up at 3500)
*DING!* +1d6 HP! +1 Level 1 spell/day! +can create holy charms!
Will / Calen, Level 1 Halfling: 1582 (Level up at 2000)

[[]]

Absent or Retired:
Renzo / Jack "Danger" Wilbur, Level 1 Fighter: 239 (Level up at 2000)
Dominic / Fungonius, Level 4 Cleric: 12443 (Level up at 14000)
Josh / Davril Burtey of Thujin Veil, Level 1 Magic-User: 439 (Level up at 2250)
Pedro / Dexter, Level 1 Necromancer: 1460 (Level up at 2250)
Mark / Marley, Level 2 Specialist: 2850 (Level up at 3000)
Rita / Arwen, Level 1 Elf (Sloomit Waghorn): 643 (Level up at 3000)
Mariana / Aurora, Level 1 Cleric: 1646 (Level up at 1750)
Sophia / Ceres, Level 1 Elf (Hollowback Ylfen): 1487 (Level up at 3000)
Alex / Tick, Level 1 Goblin: 731 (Level up at 2000)
Oliver / Pip, Level 1 Halfling: 731 (Level up at 2000)
Ej / Matilda, Level 2 Specialist: 1839 (Level up at 3000)
Sev / Brad the Stabbinator, Level 1 Fighter: 1871 (Level up at 2000)
Harry / Reg, Level 1 Dwarf: 150 (Level up at 2200)
Mike / Lootle Halfstack, Level 1 Specialist: 715 (Level up at 1500)
Aaron / Maura, Level 1 Halfling: 1637 (Level up at 2000)
Matt / Sheik, Level 1 Barbarian: 767 (Level up at 2000)
Shaun / Nagash, Level 1 Necromancer: 817 (Level up at 2250)
rhhjdghjdshgjbleeeh / Elric, Level 1 Cleric: 817 (Level up at 1750)
Michael / Mist Urmun, Level 4 Magic User: 12881 (Level up at 18000)
Pawel / Devein, Level 1 Dwarf: 1160 (Level up at 2200)
Liisa / Peggy Pigrider, Level 4 Dwarf: 13395 (Level up at 17600)
-- Mr Burg, Level 1 Fighter: 655 (Level up at 2000)
Marco / Sauron, Level 1 Necromancer: 1530 (Level up at 2250)
Tom / NWA Chuck Langley, Level 1 Cleric: 951 (Level up at 1750)
Ros / Rhea, Level 1 Elf (Capriped): 850 (Level up at 3000)
John / Level 1 Magic-User: 1500 (Level up at 2000)
Dana / Bingo, Level 1 Muscle Wizard: 1461(Level up at 2250)
Chris / Crocell, Level 4 Halfling: 12318 (Level up at 16000)
-- Belial, Level 1 Fighter: 1047 (Level up at 2000)
Michael / Mist Urmun, Level 4 Magic User: 9129 (Level up at 18000)
Renzo / Gastani, Level 2 Barbarian: 3000 (Level up at 4000)
Chris2 / Gadling, Level 3 Specialist (Assassin): 4738 (Level up at 6000)
Joanna / Artemis, Level 2 Specialist (Healer): 2250 (Level up at 3000)
George / Magnus, Level 1 Cleric: 1342 (Level up at 1750)
Lisa / Bella, Level 1 Magic User: 1951 (Level up at 2250)
Jacob / Wizard Khalifa, Level 1 Muscle Wizard: 430 (Level up at 2250)
Marius' Totally-Not-Necromancer, Level 3 Necromancer: 5111 (Level up at 9000)
Nadav / Frog, Level 1 Fighter: 732 (Level up at 2000)
Charlie / Losh, Level 1 Elf (Habberjock): 309 (Level up at 3000)
Jack / Uldric, Level 1 Magic User: 409 (Level up at 2250)
Kate / Khaleesi, Level 1 Muscle Wizard: 37 (Level up at 2250)
Emmi / Lyrel, Level 2 Necromancer: 2891 (Level up at 4500)
--- Schmidt, Level 0 Human

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